On Nintendo Switch and PlayStation VR. It's time to return to the eternal debate - which screams are the best in the game. There are almost 30 shouts in Skyrim, so it's best to know which ones will help your character the most. In this guide, you will find about the five best shouts in the game.

Aura Whisper

This shout will allow you to detect living creatures and undead nearby. The more words you know, the longer you will be shown the discovered creatures. The coverage area is greatly increased outdoors.

Given that you'll know which direction your enemies are heading in, this shout is perfect for stealth enthusiasts and assassins who prefer to attack with stealth.

Become Ethereal

This shout will give your character an incorporeal form that will protect him from both physical and magical attacks. Your stamina will not be depleted, you will be able to survive after falling from any height, you will not be able to drown and will not fall into a trap.

Incorporeality does not last long. Also, if you start attacking, decide to open a chest, talk to someone, or pick up an item, this effect will instantly disappear. In other words, you cannot interact with anything if you want to remain in that form.

In addition to avoiding obstacles, you can use this shout to better position yourself in combat. For example, to reduce the distance or evade powerful enemy attacks. In addition, the incorporeal form will help you cast a particularly long spell.

Elemental Fury

This shout will increase the speed of your weapons, with the exception of bows, bare fists, and enchanted weapons.

This is useful for two-handed and dual-wielding weapons. Elemental Rage will turn you into a real killing machine. The shout lasts 15 seconds.

Death Sentence (Marked for Death)

Although this shout will not instantly kill your enemies, it will significantly reduce their armor and deal damage for a whole minute.

Death Sentence is best used early in a battle to weaken the armor of most - if not all - of your enemies and deal extra damage to them while you pummel them mercilessly. What's more, the effects stack with each other, so you can easily deal with large groups of enemies or huge beasts.

Unrelenting Force

This is the favorite shout of most players because Fus Ro Dah is synonymous with the Dragonborn. juggernaut allows your character to knock back everything in its path.

It's always fun to throw enemies off cliffs, bridges, and other high places. This shout is great in battles with large groups of enemies.

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As one with dragon blood in your veins, you can use the powerful screaming power called Thu'um. These screams or cries are words of the ancient dragon language that have incredible magical power.

It is with their help that dragons breathe fire, and their fight is more like a verbal duel than a fierce fight. The shout consists of three words of power, each of which enhances the effect of the previous one. That is, a certain shout can be used with one word, but its power will be much less than a full shout of three words.

Words of power are written on special walls with dragon writing, which are scattered throughout Skyrim, one on each. To learn it, just walk up to this wall. It is difficult to miss it, because when the wall is close, the screen will begin to darken, some brutal men will begin to yell louder and louder, and the word itself will burn with magical fire.

After receiving the first word, the corresponding shout will be available to you, but you cannot use it immediately. Each word must be activated to be able to use it. This requires the souls of dragons, which, as you might guess, we get after the death of a dragon next to you.

If all the conditions are met (there is a word and a soul), then go to the magic menu, select the shout contribution there and activate the desired word (the “R” button). There you can also select an active shout, it is applied with the "Z" button. To in full force to use a verbose shout, the key must be held until all the words are pronounced, otherwise the output will be a weaker version.

After using the shout, the countdown of the time during which you cannot shout will begin. Each has its own recharge period, depending on the power.

There are 20 shouts in total in the game, that is, you can learn 60 words. I offer you a complete list of shouts and words of power with their location in the game world. The required locations can be viewed at.

Shouts and words of power in The Elder Scrolls 5: Skyrim

juggernaut(Unrelenting Force) Pushes and stuns creatures in front of you.

Power Words:

  • Fus (Fus) - Windy peak (Bleak Falls Barrow). Quest "The Golden Claw".
  • Ro (Ro)
  • Yes (Dah) - Obtained from the Greybeards during the main quest.

incorporeality(Become Ethereal) Turns you into an incorporeal form. You take no damage, but you also cannot attack.

Power Words:

  • Feim (Feim) - Ustengrav, located northeast of Morthal. Quest to find the horn of Jurgen from the Greybeards. You need to go down to the waterfall.
  • Zee (Zii) - Lost Valley Redoubt, located between Markarth and Falkreath.
  • Gron - Ironbind Barrow, located southwest of Winterhold.

All words are learned in one place - at the Two-Headed Peak (Shearpoint), it is located west of Windhelm. Be careful, the wall is guarded by a dragon and.

Power Words:

  • Zul
  • May (Mai)
  • Gut

thunder roar(Storm Call) Summons a huge thunderstorm that strikes with lightning all living things in a radius.

Power Words:

  • Strings (Strun) - Forelhost, located southeast of Riften.
  • Bah (Bah) - High Gate Ruins, located west of Dawnstar.
  • Quo (Qo) - Skuldafn (Skuldafn), you can get there only in the course of the main quest.

dragon slayer(Dragonrend) orders the dragon to land.

Power Words:

  • Jor (Joor)
  • For (Zah)
  • Frul

friendship with animals(Animal Allegiance) Summons animals to help you.

Power Words:

  • Ran - Angarvunde, located far to the west of Riften.
  • World (Mir) - Ancient's Ascent, located in the mountains southeast of Falkreath. Guarded by a dragon.
  • Ta (Tah) - Ysgramor's Tomb, located on an island northwest of Winterhold.

Time slowdown(Slow Time) freezes the world around you.

Power Words:

  • Teed (Tiid) - Witch's Nest (Hag's End), located west of Solitude (Solitude).
  • Klo (Klo) - Korvanjund, located west of Windhelm. Legion/Stormcloaks quest about The Jagged Crown.
  • Ul (Ul) - Labyrinthian, located in the mountains southeast of Morthal.

Call of Valor(Call of Valor) summons heroes to help you.

Get all three words from the Greybeards during the main quest.

Power Words:

  • Hun
  • Kal (Kaal)
  • Zoor

The call of the dragon(Call Dragon) calls for the aid of a dragon.

Get all three words from the Greybeards during the main quest.

Power Words:

  • Od (Od)
  • A (ah)
  • Wing (Viing)

fright(Dismay) causes enemies around you to scatter in terror.

Power Words:

  • Fas (Faas) - Dragon Lair Lost Tongue Overlook, located south of Riften. Guarded by a dragon that can be picked up in the tavern if you ask about the local gossip.
  • Ru (Ru) - Dead Crone Rock, south of Markarth. Quest "Pieces of the Past".
  • Mar - Shalidor's Maze, located in the same place as the Labyrinthian in the mountains southeast of Morthal.

ice form(Ice Form) Turns your opponent into a block of ice.

Power Words:

  • From (Iiz) - Mount Anthor, located southwest of Winterhold. Guarded by a dragon.
  • Slen (Slen) - Frostmere Crypt, located southwest of Dawnstar.
  • Nus (Nus) - Saarthal, located southwest of Winterhold. Quest "Under Saarthal" in .

Keene World(Kyne's Peace) calms surrounding wild animals.

Power Words:

  • Keen (Kaan) - Ragnvald, located north of Markarth.
  • Drem (Drem) - Rannveig's Fast is south of Morthal.
  • Ov (Ov) - Shroud Hearth Barrow, located near Ivarstead. The task for its inspection is given by the local bartender.

frosty breath(Frost Breath) allows you to breathe cold like a dragon.

Power Words:

  • Fo (Fo) - Dragon lair Bonestrewn Crest, located south of Windhelm. Guarded by a dragon.
  • Krah - Folgunthur, located southeast of Solitude.
  • Dean (Diin) - The Skyborn Altar is located on the mountain south of Dawnstar. Guarded by a dragon.

fire breath(Fire Breath) allows you to breathe fire like a dragon.

Power Words:

  • Yol (Yol) - Ancient Cairn (Dustman's Cairn), located southeast of Morthal. The task "Proving Honor" (Proving Honor).
  • Thor (Toor) - Sunderstone Gorge, the cave is located northwest of Falkreath.
  • Shul - Obtained from the Greybeards during the main quest.

Disarmament(Disarm) snatches the weapon from the hands of the enemy.

Power Words:

  • Zun - Eldersblood Peak, south of Morthal. Guarded by a dragon.
  • Hal (Haal) - Silverdrift Lair Cave, located south and slightly west of Dawnstar.
  • Vik (Wiik) - Snow Veil Sanctum, located southeast of Winterhold. Task "Speaking With Silence" in .

death sentence(Marked for Death) reduces the enemy's health, stamina, and armor.

Power Words:

  • Cree (Krii) - Autumn Watch Tower, south of Ivarstead. Guarded by a dragon.
  • Lun - Forsaken Cave, located west of Windhelm.
  • Aus (Aus) - Dark Brotherhood Sanctuary, located west of Falkreath.

Rapid dash(Whirlwind Sprint) takes you forward quickly.

Power Words:

  • Wuld - Obtained from the Greybeards during the main quest.
  • On (Nah) - Dead Men's Respite, located southwest of Morthal, on the upper bank of the river. Quest.
  • Kest (Kest) - Volskygge, located west of Solitude.

Clear sky (Clear Skies) makes the sky clear, all bad weather goes away.

Get all three words from the Greybeards during the main quest.

Power Words:

  • Lok (Lok)
  • Wah (Wah)
  • Kor (Koor)

Aura whisper(Aura Whisper) shows all living creatures in a large radius.

Power Words:

  • Las - Northwind Summit, located northwest of Shor's Stone. Guarded by a dragon, a tip can be obtained from the bartender in Ivarstead.
  • Yah (Yah) - Valthume, located between Markarth and Falkreath.
  • Nir (Nir) - Volunruud, located south and slightly west of Dawnstar. The Silence Has Been Broken quest from the Dark Brotherhood.

Elemental Fury(Elemental Fury) Increases weapon strike speed.

Power Words:

  • Su (Su) - Dragontooth Crater, located midway between Markarth and Solitude. Guarded by a dragon.
  • Grah - Statue to Meridia, located in the mountains west of Solitude. Quest "The Break of Dawn".
  • Dun - Shriekwind Bastion, located northeast of Falkreath.

Once upon a time, there was a whole line of werewolves on Solstheim. They lived in their settlement as ordinary people. And only during the transformations they went hunting. The genus was a carrier ancient artifact passed down from generation to generation. He gave the werewolves great power and was used only by the leader. But the years passed, and gradually the genus began to die out. The artifact was lost and nothing remained of the settlement at all.

So what am I talking about. Not far from the village of Skaal, on the coast, the Ice Giant settled. He is the owner of the artifact. You need to defeat the giant and take away the little thing.

The giant is pretty strong. It has an initial level of 20, and then grows along with the hero. But if you are not alone, then killing him is not very difficult.
About the artifact:
It is very powerful and grants the owner great power if he is a werewolf.
And what exactly - I will not say.
You will also be rewarded with a small amount of money and a few other enchanted items.

Good luck, and don't be stingy with the pros =)

Bugs and compatibility:
There are no bugs or compatibility issues.

Requirements: Skyrim and DLC Dragonborn

Installation: Standard

Removal: delete mod files from "Data" folder (Example)


Dragon cries (Voice or Tu "mind) are words of power in the dragon language used to reveal a powerful magical effect. Dragons have always been able to Shout, this skill is inseparable from their nature, The cry for a dragon is as natural as breathing and speech. Well concerns people ... In ancient times, the goddess Kynareth granted them the ability to speak the language of dragons, but most take many years to learn the simplest Scream. Only the Dragonborn have the great gift of the Voice - the ability to direct life energy into That "mind, or Scream. The speech of dragons is in their blood, it is given to them without special efforts. Your character is a Dragonborn - a warrior with the soul of a dragon in a mortal body, although at first this is not known to anyone. The ability to use Shouts will become available upon completion of the quest "Dragon in the sky" (Dragon Rising), after absorbing the soul of the first killed dragon.

To open a new Shout or improve an already known one, you should approach the Wall of Words and learn the Word of Power, then spend the absorbed dragon soul to unlock the word (R button), and if there is no available dragon soul, you will have to kill some dragon and absorb his soul. All Shouts are made up of three Words, and each time you master a new Word, your Shout becomes more powerful: unlocking the first word from a Shout unlocks a weaker version of it, the second and third increases the intensity, duration, and so on.

In order to Shout, you must press the Z button (by default). A simple press of the Shout button produces a weak version of it, a short hold will result in a medium version, and a long hold will cause the strongest Shout. After Shouting, there must be some time required to "recharge" before you have the opportunity to Shout again (watch out for transitions from blue to White color compass contours).

A total of 20 Screams can be learned. As you progress through the main quest, you will learn 15 words from various Shouts (no dragon souls are required to unlock them). You will need 44 Dragon Souls to unlock all other available Words of Power. Some Words can only be learned in certain places when completing the main quest and completing quests for various factions (see the tables below), while most are open for learning at any time (the order does not matter). To facilitate the search for Word Walls, there are two ways to obtain information about their location:

1. It is worth shouting more often in cities, settlements, camps and dungeons, then expect a messenger with a "Letter from a friend" containing a hint about a place with another Word Wall. Messengers will continue to bring such letters until all available on this moment Words of Power will not be found. However, please note that you will not receive a new "Letter from a Friend" until you complete the quest associated with the previous letter received.

2. After completing The Horn of Jurgen Windcaller quest, you can also ask Arngeir of the Greybeards, the masters of the Path of the Voice, if they know anything about places of power, and he will mark them on the map. Once you have learned all the currently available Words of Power, Arngeir will stop giving you leads.

Unrelenting Force

Location of the Word Walls: The first word you learn at the Windy Peak (Bleak Falls Barrow), it is automatically unlocked after killing the dragon Mirmulnir (Mirmulnir) in the main quest, the second and third will be taught to you by the Greybeards in the process of completing the main quest.

Become Ethereal

Tu "mind reaches the Void, changing your form so that neither you can harm anyone, nor anyone can harm you.

Word Wall Locations: Ustengrav, where you will have to look during the main quest, Ironbind Barrow and Lost Valley Redoubt.

Throw Voice

Tu "mind is heard, but its source is unknown, and those who hear begin to look for it.

Word Wall Locations: All three words can be found at Shearpoint.

Storm Call

The scream shakes the skies and awakens the destructive power of Skyrim's lightning.

The location of the walls of words: Skuldafn - Temple (Skuldafn Temple), where you will have to look during the main quest, Forelhost (Forelhost), High Gate Ruins.

Dragonslayer (Dragonrend)

Location of the Word Walls: Throat of the World, during the main quest.

Animal Allegiance

A cry for help to wild creatures and they come to fight by your side.

Location of the Walls of Words: Ancient's Ascent, Angarvunde and Ysgramor's Tomb.

Slow Time

The scream makes time obey the order, and everything around freezes.

Location of the Walls of Words: Labyrinthian, where you will need to visit the College of Winterhold quest, Hag's End and Korvanjund, where you will get on the quest for the Imperials or for the Storm Brothers.

Call of Valor

The location of the Walls of words: Sovngarde (Sovngarde), in the course of the main quest.

Call Dragon
Fright (Dismay)

And the weak of this mind will be afraid, and will rush to run, seized with horror.

Word Wall locations: Lost Tongue Overlook, Shalidor's Maze, and Dead Crone Rock.

Ice Form

Your that "mind turns the enemy into a block of ice.

The location of the Walls of words: Saarthal (Saarthal), where you will need to visit the College of Winterhold quest, Frostmere Crypt and Mount Anthor.

Kyne's Peace (Kyne's Peace)

Word Wall locations: Shroud Hearth Barrow, Ragnvald and Rannveig's Fast.

Frost Breath

Your breath is winter, your that "mind" is a snowstorm.

Word Wall Locations: Bonestrewn Crest, Skyborn Altar, and Folgunthur.

Fire Breath

Inhale the air and exhale the fire - this tu "mind is the flame itself.

Location of the Walls of words: Throat of the World, in the course of the main quest, Ancient Cairn (Dustman's Cairn), where you will need to visit the Companions quest, and Sunderstone Gorge.

Disarmament

Steel is subject to this cry - you snatch weapons from the hands of the enemy.

Location of the Walls of Words: Snow Veil Sanctum, where you will need to visit the Thieves Guild quest, Eldersblood Peak and Silver Drift Lair.

Death Sentence (Marked for Death)

Word Wall locations: Dark Brotherhood Sanctuary, Forsaken Cave, and Autumn Watch Tower.

Whirlwind Sprint

Tu "mind rushes forward, taking you with it at the speed of a whirlwind.

Location of the Walls of Words: The Greybeards will teach you the first word in the process of completing the main quest, you will learn the rest in the Dead Men's Respite and Volskygge.

Clear Sky (Clear Sky)

Skyrim itself obeys this that "mind - the fog clears and the weather becomes clear.

Location of the Word Walls: High Hrothgar, during the main quest.

Aura Whisper

Word Wall Locations: Northwind Summit, Valthume, and Volunruud.

Elemental Fury

Tu "mind gives your hands the speed of the wind, allowing you to strike weapons faster.

Word Wall locations: Shriekwind Bastion, Dragontooth Crater, and northeast of Statue to Meridia.


Elemental Fury(orig. Elemental Fury) - Dragon Shout in the game The Elder Scrolls V: Skyrim.

Description

Elemental Fury is a dragon cry that grants the character "wind speed", making them faster in their attacks. The more shout words learned, the faster the speed. With a fully learned shout, the attack speed of any weapon is increased by 2 times.

The shout lasts 15 seconds. Elemental rage does not apply to enchanted weapons, even if only one enchantment has been applied to the protagonist's weapon and the "Additional Effect" ability has been learned. Also, the shout does not work with equipped summoned weapons and improved bows - there is a possibility to shout, but there is no effect. But, unfortunately, this is the most buggy shout, so it is best used in extreme cases.

Usage

  • Sharing with a pickaxe will increase the speed of ore mining.
  • Two weapons and this cry are effective solution many problems with any opponent. At the first levels, the lucky dagger of Valdr, which is considered unenchanted, is quite suitable for such a purpose. Also, knowledge of the Double Whirlwind perk will not hurt. Since the shout only applies to the right hand weapon, however, affecting the speed of combat with both weapons, it is effective to use some kind of paralyzing weapon with the left hand.
  • In the LE version of the game with Unofficial Skyrim Patch the shout can also be applied to the weapon in the left hand.
  • If you use daggers with learned perks "Dash" and "Double Whirlwind", then with the help of elemental rage you can move very quickly around Skyrim. Charge, which allows you to deal critical hits while sprinting, and the speed of daggers, along with a scream, allow you to move through crowds of enemies almost without stopping.
  • This shout increases the speed of a slow two-handed weapon while maintaining the damage dealt by that weapon.
  • With this shout, you can increase the speed of drawing the bowstring (for maximum damage) to almost instantaneous.

Bugs

  • The weapon in the right hand can be enchanted and the scream effect will work on two weapons.
  • The strong wind sound effect played while screaming can become uninterrupted. Possible Solutions:
    • return to the previous save;
    • installing a patch (the patch removes the sound of howling wind after a scream);
    • using the sexchange console command (helps only until the next boot);
    • reuse of shout;
    • use of staves;
    • transformation into a werewolf or vampire lord.
  • When two daggers are equipped, shouting may not affect attack speed.
  • It is dangerous to use the shout on the edge of the cliffs - a stealth finishing blow to the enemy can cause the hero himself to fall from these very cliffs.
  • Sometimes the wall next to Meridia's statue doesn't teach a word.
    • Solution 1: use fast travel to travel to Solitude . Then save and load the save you just created, and then return to the statue of Meridia by typing coc KilkreathRuinsExterior03 in the console.
    • Solution 2: A more efficient method of learning the word from the wall next to the statue is to restart Windows.
    • Solution 3: It happens that none of these methods helps, so henceforth it is recommended to study the word the first time you visit the temple of Meridia (if only because the word next to the temple is the most accessible, you don’t need to deal with anyone: just get and study the word, open air). If, nevertheless, this error took place, then you just need to wait. The bug is temporary, and after some time (maybe one in-game month, maybe three), the scream on the wall will become available for study again.
  • Sometimes the effect of "wind speed" can remain on the weapon. Dovahkiin can learn this effect by removing it from the weapon on the pentagram of souls. However, if you apply this enchantment to any weapon, then the sound of the wind and visual effects will appear, but nothing else will change. Regardless of the power of the enchantment, these effects will not disappear even if the weapon is sheathed, completely de-equipped, or thrown out of the inventory altogether.
  • There is a bug when the attack speed becomes 2 times less than the initial speed.
  • If you shout while using an unenchanted bow, and then switch to any other weapon (even an enchanted one), the result is that the same temporary enchantment will temporarily appear on the weapon or pair, but invisible on the weapon in the character's inventory. This can be noticed even with the cry of only the first word; the mediocre increase in attacks becomes at least 2 times more every second.

Wall Word Translation

Tu "mindwall of wordsEnglish translationRussian translation
Transliteration
SU

Here lies Fjoldmod Foul- Air who stank as much on earth as his body does now in (the) ground.

Here rests Fjolmond the Bad- Air who stank on Earth the way his body stinks in the ground now.

NO NOK FJOLDMOD BeiN- SU WO PooK OL POGaaS NAU GOL OL OK KOPRaaN DREH NU KO GOLT

Grah

(This) stone commemorates (the) brave Thjodrek who died heroically in (the) battle of (the) Serpent Sea.

(This) stone is in honor of the brave Siodrek, who died heroically in battle on the Serpent Sea.

QETHSEGOL VahRUKIV KRIL THJODREK WO Dir ZOHUNGaaR KO Grah DO VITH OKaaZ

DUN

(This) stone commemorates (the) fair Princess Yrsa who bewitched all of Tamriel with her grace and beauty.

(This) stone is in honor of the beautiful princess Yrsa, who enchanted all of Tamriel with her grace and beauty.

QETHSEGOL VahRUKIV PaaZ KULaaS YRSA WO ENSOSIN Pah DO TaaZOKaaN VOTH EK DUN ahRK BRii

Playable Dragon Shouts in Skyrim
Ruthless Force Ethereal Harmony Kyne Voice Throw